

- #Creation workshop setup how to#
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You can see a list of allowed values above.

Your addon.json has the "type" tag set to an invalid value. If this happened to you, contact for help. DXT5 is exponentially smaller than RGBA or BGRA, saving not only time downloading and uploading but cloud space. Make sure that if you are uploading a particularly texture-heavy addon that you use DXT5 texture compression. Note that some video cards may not even support 4096x4096 textures! 1024x1024 or 512x512 are usually more than enough. This is usually solved by downscaling your.
#Creation workshop setup mod#
Once that process is completed, open your Garry's Mod Steam Workshop, go to "My Shared Files" ( You can also get there from your profile ) and change visibility of your addon to Public.

Now gmpublish.exe will go through the process of compressing and uploading the addon to Steam Workshop. It is essential that both files must have the same name. Save it as something like gmpublish_create.bat. "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\gmpublish.exe" create -addon "%~dpn1.gma" -icon "%~dpn1.jpg" When creating an addon the folder should have an addon.json - which looks like this.
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Besides, who wants to download something that looks like a three-year-old made it? addon.json It should look good, otherwise you'll be making the workshop look dirty. Please don't just stitch together something horrible in MS Paint. The chroma must be 4:2:0, for instance Photoshop and GIMP can use 4:2:2 or 4:4:4, which are not accepted.ĭo not use an image unrelated to your addon - this is stupid and will get your addon removed. If gmpublish.exe does not accept your icon, try reexporting it with Paint or Paint.NET, that should convert it to Baseline. This must be a 512x512 Baseline JPEG image ( Progressive JPEG or a PNG image will NOT work! ). It is generally a good idea to do a final test of your addon before uploading it to workshop to make sure everything works properly.ĭoing so is easy, simply put your addon folder (in this example it would be called my_addon) into the game's steamapps/GarrysMod/garrysmod/addons/ folder and load up the game. Sample Addon is the folder you will need to provide to the gmad.exe to convert it to.

My_addon is the folder you will need to input to gmad.exe or any other Workshop uploader and it's name could be anything, addon's name is defined on the Workshop Page for that addon and NOT by the folder name. You addon folder structure must look somewhat like this: (below is just an example)
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Links to such known tools: (feel free to expand) You can use alternative tools such as GUIs (graphical user interfaces) made by community members to create, extract and upload addons to Steam Workshop. Please see this page for complete set of rules: There are a few rules before you start uploading addons. This article will teach you how to prepare and upload an addon to the Steam Workshop.
